Agile Instructional Design

Posted by Phil Weber on June 12, 2012

I’ve been working on a post about how software development has moved away from heavy, big-design-up-front methodologies like Waterfall to more agile, iterative processes, and maybe it’s time for instructional design to do the same: Abandon the dated and cumbersome ADDIE model for something that allows us to produce training more rapidly and incorporate feedback from actual learners.

Then today Nicole Legault tweeted about this: Instructional Design and Rapid Prototyping: Rising from the Ashes of ADDIE. So, um, go read that.

I will add, however, that I love this point from Justin Searls’ presentation, The Mythical Team-Month:

Consensus doesn’t scale. Consensus corrects for the team’s needs; feedback corrects for the users’ needs. Sadly, time spent gaining consensus costs you in feeback.

Rather than spend time in meetings talking about training, get something in front of learners as quickly as possible and let them tell you how to improve it.


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